Touch of
Paint.
Your recipe ↓

A PILE THAT'S ALMOST RIGHT

The last touch
is the hard one.

Say what your pile needs. See what to add, how much, and what else it will do, before the paint goes in.

Oils · 33 paints · estimated mixtures that learn your tubes

A TRACE → AS MUCH AGAIN

Most piles are
one touch away.
01

What's in your pile

Tap a paint for each knife-load you used. Rough counts are fine.

Empty palette

Nothing mixed yet

Your paletteChange

Pick a ready-made palette or tick what's actually laid out. Suggestions only ever use these paints.

Tune it to your paints

Brands differ a lot in strength. Mix 1 part of a colour with 4 parts white and lay it beside the swatch here. If yours is clearly lighter or darker, say so. Each tap is a moderate step. It also learns when you say a suggestion went too far or not far enough.

02

Look at it. What does it need?

Compare your actual pile with your painting, not with the screen. Your eye is the instrument here.

THE GEOMETRY UNDERNEATH

The shape of a correction

Adding paint can only pull your pile toward that paint. Each line is the fixed path one paint would take your pile along, from a trace to twice the pile, with dots at the ladder steps. The shaded region is everything you can reach by adding up to a pile's worth of any one or two paints on your palette. It's decided before you touch the knife.

Hue & intensitygrey at the centre, stronger colour outward
Value & intensitylighter up, stronger right
Mixing spacethe model's own coordinates: every path is straight

Mixing space plots each colour by the balance of what it absorbs: red light, green light or blue light. That's K/S per channel, as proportions. Mixing two paints in the model is a weighted average of those numbers, so here every route is a straight line toward its paint, and the outlined polygon is exactly every colour this palette can make. The paints' strength shows up as speed: the ladder dots bunch or stretch along the line. Value isn't shown here (adding white to a grey barely moves). That's the other maps' job.

ORDER DOESN'T MATTER

Pick two paints. Half a pile of each, in either order, follows two different routes and lands on exactly the same point. In the model's mixing space, adding paint is an average, so the order can't change the result. On these maps the routes bend; they still meet.

then

YOUR MIXING RECORD

The recipe you ended up with.

CORRECTIONS COLLAPSE INTO CLEAN PARTS

Corrections pile up. This writes the result as a clean recipe, so you can mix it straight next time.

Nothing yet.

    MIX ENOUGH

    Mix enough to finish the passage.

    SO YOU NEVER HAVE TO REMATCH

    Running out halfway and trying to rematch is how a passage goes patchy. Tell it what you're covering and it scales the recipe to the whole job, with some to spare.

    Canvas
    ×
    How much of it this colour covers
    How you'll put it on
    Extra to spare
    EVERY PAINT, ONE AT A TIME

    What each paint does to this pile

    Same pile, one paint at a time, from a trace up to as much again. Watch where each one overshoots.