Visual stages, comparisons and decisions from the original run. Internal prompts, operating documents and downloadable implementation files are omitted. Some interactive comparisons are shown as separate images.
REJECTED: The head/neck deformation in this historical revision is anatomically implausible. See the reconstruction.
VTL Studio / native working revision 02
The reach remains.
The head bows.
Clothing bands quieted, head inclined toward the supporting arm, ground added beneath the figure. Local native marks throughout; no new GPT image.

Before and after


What changed
The earlier repeated clothing folds were quieter when their recorded interior strokes were given less pressure, rather than covered with additional dark patches. The broader native mass remains beneath them. The head and neck paths were replanned around a neck pivot with a spatially blended rotation, then rendered again from marks. The upper torso now turns into the bowed head.
Eight authored native strokes lay down a broad, quiet ground and more concentrated contact shadows. The reaching side retains its empty field. Ground was rendered before the figure, so the result is a revised construction rather than an appended paint-over.
The drawing is more inward and grounded. The hair and knee still carry repetitive marks; the bowed face becomes less explicit. This is a working revision, not a claim that anatomical or material limitations are solved.
Process and records
The assistant selected stroke regions, geometry and pressure changes explicitly. The local Hands renderer executed them. This was not an autonomous anatomical planner or a GPT image edit. All 1,704 commands replay exactly on the tested runtime; the preceding drawing remains intact.
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