A SMALL MUSEUM OF UNCERTAINTY

The Other Light.

Every shadow tells the truth.
Just not the whole truth.Twelve rooms. A deeper mystery. Trust your curiosity.

01 / THE FIRST DOUBTCHAMBER SEALED
THE OPENING VIEW0° AZIMUTH / 0° ELEVATION
One shadow. Three possible worlds.
YOUR LIGHTS
3 left

Choose a possibility. You can change your mind before opening the chamber.

3 lights left

WELCOME TO THE OTHER LIGHT

A better question
makes a better shadow.

A sculpture is sealed inside the chamber. You see its shadow, and a set of forms that could have made it.

  1. Choose where to look. Move the light around or above. The controls only plan a view.
  2. Cast the light. The displayed budget limits your new exposures. Earlier views stay in your light collection.
  3. Choose a form. Tap a small sculpture. Use its overlay to compare it with an observation, or “Predict shadows” to plan your next exposure.
  4. Open the chamber. See what was really inside, then discover why the other possibilities worked or failed.

There is no timer. A correct guess counts as solved only when the recorded views distinguish it. Room 6 asks whether light can decide at all. Rooms 7–12 introduce larger candidate sets, independent specimen bays, and removable covers. Every exposure shows the whole assembly. Lift one selected cover at a time; the others remain closed.

A FEW THINGS BEHIND THE LIGHT

The art of
not knowing yet.

This game joins sculpture with a simple question: which observation would actually change your mind?

Fragments becoming a figure

Kumi Yamashita’s Light & Shadow ↗ treats the material object and its immaterial shadow as parts of one work. Our scattered forms borrow that question of alignment, with original abstract geometry.

Several appearances, one object

Kokichi Sugihara’s ambiguous objects ↗ and Mitra & Pauly’s Shadow Art ↗ informed the viewpoints and reveal. These puzzles do not reproduce their objects or algorithms.

The ghost in several views

Switching components in discrete tomography ↗ supplied the idea of different arrangements sharing projections. Our fifth room uses a directly checked construction with opaque silhouettes, rather than X-ray sums.

A different question for a shadow game

Shadowmatic ↗ is an existing game about rotating objects into recognizable shadows. Here you choose observations of a hidden object, compare alternatives, and sometimes conclude that light cannot decide.

How the chamber works

All forms are unions of opaque cuboids. A parallel light projects their actual vertices onto a perpendicular observation screen. The screen follows the light, keeping scale fixed. Shadows are polygon unions, not authored replacement pictures. Models keep a fixed world orientation. In rooms 8–12 every view retains all parts of the assembly in their fixed positions and at the same scale. Lifting a cover removes its actual roof geometry for that observation. Preview models show covers removed to make alternatives visible.

Evidence comparison uses a fixed 112 × 112 sampling grid and a 1.5% silhouette disagreement tolerance. “Fits” means it fits these recorded views at that resolution; it is not a general identity proof. Room 6’s identical shadows follow from a shared, closed outer shell. Its cutaway is new evidence unavailable to the light.

Your visit is stored only in this browser when local storage is available. The downloaded journal includes the seed, exposure angles and choices. No account, analytics, model service, or network asset is required.

ANOTHER VISIT

New light.
New possibilities.

This resets your current visit and chooses a fresh set of hidden sculptures. Download your field notes first if you would like to keep them.

YOUR VISIT, KEPT IN THE LIGHT

Field notes.

Your choices and observations, ready to keep. You can copy the text if your browser does not allow file downloads.